Les De
Moss/DigiGraphics Do prints from your digital camera
(or scanner) match your display (monitor)? Unless you've calibrated your
display, chances
are they don't. This article explains why, and how to match things
up.
Every display, regardless of cost, displays color somewhat
differently. Arbitrarily adjusting the controls on a display for
contrast, brightness, and other settings only makes matters worse.
This isn't much of an issue if all you do is word processing... if
you've adjusted your display so its appearance is pleasing to you,
that's great.
But if you use your display for digital imaging that involves people
and equipment on the outside world -like sending files to
DigiGraphics for printing- your display needs to be calibrated so
that it displays color according to a standard. For color to reproduce as expected,
from display to print for example, both display and printer must
conform to a standard. Such a standard exists; it was developed by
the International Color Consortium (ICC) for the purpose of defining
and translating color as accurately as possible from device to
device.
A common mistake is adjusting a display by eye, to match some form of
printed output (we call this 'chasing prints'). When this is done, the
printed output -no matter how good or
bad- is treated as a standard. This may work with some degree
of success in a closed-loop workflow where your printed
output is done on equipment under your control (an
inkjet printer for example). Unfortunately, this method falls apart
as soon as your image takes a trip outside the office for
professional output like that produced at DigiGraphics. This is why calibrating a display to a standard is so important, and
why we don't chase prints by adjusting a display to
match printed output. If every display used for digital imaging was
calibrated and the results were understood, we'd never again hear the question, "Why don't my prints
match my display?" When the display-variable is taken out of the
equation, we can be certain that if prints don't match it's because
of something other than an uncalibrated display.
Calibrating your display is the first and most basic step required
to insure that what you see on screen and in print are close to each
other. If you use DigiGraphics, or any other professional print
service running calibrated equipment, you must have a calibrated
display in order to predict with any certainty how your files will
print. Fortunately, of all the things we tweak and prod in our
cameras, computers, and software, calibrating a display is one of
the simpler things to do. Here's how it's done: First, you'll need a
calibration package consisting of a USB hardware device that
measures how your display displays color, and the software that runs
it. Several companies make these packages, costing between $80 and
$280. The two most popular devices are the "Eye One" by
X-Rite/Gretag
MacBeth and the "Spyder" by
ColorVision. Doing an internet search
will help you decide which device is best for you. We use the Eye One to calibrate our
displays at DigiGraphics.
DigiTip: Software-only calibration programs such as Adobe Gamma can
be used for rudimentary calibration. These programs aid in setting
brightness, contrast, and color temperature by displaying several
color patches and asking you to make selections such as 'which patch
is warmer', '...cooler', etc. While this procedure is probably
better than nothing, it relies on the subjective nature of human
vision, which is not only easily fooled, but each individual's
perception of color is unique. If you are serious about accurate,
predictable color, there is no substitution for a professional
calibration package. Basic visual calibration tools include items
like this graphic:
There are 11 blocks ranging in tone from
solid black to solid white. If you are unable to make out all 11
tones, adjust your display for brightness and contrast until all 11
tones are visible.
On many uncalibrated displays, the first two or three blocks on the
left appear to be the same tone. On others, the box at far-left is
too light for a solid black.

DigiTip: If you're not ready to purchase your own calibration
device, but would like to perform an initial calibration on your
display, ours is available for 24-hour rental. We also offer a
1-hour, 1on1 tutoring session that includes calibration of your
display. Depending on the stability of your
display and the level of accuracy you demand, an initial calibration
may remain accurate for a week to several months or longer.
Once the calibration software is installed, calibration begins. The
program asks a few questions about your display and viewing
preferences, then guides you through a few manual settings. A series
of color patches is displayed and measured by the USB device.
The measurement information is used to construct a table that
compensates for inaccuracies in the display. The finished result is
an 'ICC profile' that's used by the computer to display color
properly. The profile is automatically loaded when your computer is
turned on.
Because displays change over time, calibration on a regular basis
is necessary. Depending on your display and the accuracy you demand
of it, calibration may be necessary once a week, or once every few
months. The displays we use at DigiGraphics are typically calibrated
every 15 days.
Post-Calibration: Understanding what you see.
It is important to understand what you can expect from calibrating
your display, and the reasons why you will observe some differences
even after calibration. Even with a perfectly calibrated display,
and prints made from a calibrated printer, there will be some differences when direct comparisons
are made between the two.
This is due to a number of factors, including the fact that all
displays are different. High end graphics displays are designed and
manufactured to display color with greater accuracy than typical
office/consumer displays. Typical desktop
and laptop displays have certain limitations which cannot be
completely overcome through calibration. That said, all displays
benefit from calibration. Some just benefit more than others.
Even with the best graphics display, there is a significant
difference between the appearance of light emitted from a display,
and light reflected off a print. It is much the same thing as
viewing a slide on a light table and comparing it to a print of the
slide. No matter how close they are, they are inherently different
in appearance because they are two completely different materials, illuminated in two distinctly
different ways. With experience you'll learn to mentally
compensate for these differences, much the same way you compensate
for the difference in appearance between the camera's viewfinder
(everything looks great in the viewfinder!) and prints that are
made. Rest assured, if you could compare prints against the
viewfinder, you'd be stunned at the difference in appearance between
the two.
We're accustomed to accepting this difference, and it's no
different when dealing with the differences between a display and
print, except that the display, unlike the viewfinder, IS available
for comparison... so we need to be smart about our analysis of the
differences we see, which differences can (or should) be corrected, and which
ones can not. Because of the differences between a display and a
print, and the way that the human visual system works, it is
important to view and compare in the correct way.
Objective
comparisons cannot be made by holding a print directly next to the
display. Rather, the print and display need to be in
different fields of view so they are viewed individually, not
simultaneously (see photo below). This is easily accomplished by placing the print off
either shoulder, at a right angle to the display. We do this for a
variety of reasons that go beyond the scope of this article, but the
simple reason is that the eyes need a moment to adjust when moving
back and forth between display and print. If the eyes are not
allowed to adjust, you'll be led to believe that certain differences
exist between the display and print which are, in fact, visual
illusions.
Photo: Proper
right-angle viewing setup between display and print.  The viewing environment has an impact. When making a direct
comparison between a display and a print, the color temperature and
intensity of the light reflecting off the print is not likely to
match that of the display. If your display is set to a color
temperature of 5500 Kelvin, and your office lights measure 4500
Kelvin, the prints will appear warmer, or more yellow in comparison
to the display. Going a step further, the color of the walls and
amount of sunlight in your office all have a direct effect on the
color reflected off a print. Color temperature between the display
and the viewing environment do not need to match, and quite often
professionals prefer different temperatures for each. The reasons
for this will be discussed in a future article.
If there is a marked difference in density (brightness) between
print and display, there are a couple of possible culprits: The room
lighting is too low, or the display is too bright. LCD displays have
a tendency to be overly bright. If room lighting cannot be brought
up in intensity, then the display should be recalibrated to a lower
intensity (or luminance) until a suitable match is obtained. Our LCD
Apple Cinema Displays are calibrated at a luminance level between 70
and 80 CD/M2 (candelas per meter squared). The calibration software allows you to set luminance
according to a target value which you define. When all is said and
done, it's important to understand that the goal is not to produce a
print that perfectly matches the display -which is not physically
possible- but to provide a match that is close enough for you to
predict what printed output will look like. In the end, we
want a print that stands on its own. It's the print
that will be displayed on a wall, not the computer display. People
will not be looking at your prints and asking to see what it looked
like on your display!
When analyzing
the final result, it's best to take a critical look at the print
-all by itself- and ask if there is anything you would change to
make it more perfect. If the answer is no, you're golden, regardless
of what's seen on the display. If the answer is yes, then
it's time to return to the display and make critical adjustments to
the image... using the display as a guide to help you predict and
hone the final printed result.
The whole point of calibrating is to reduce variables which are
under our control. To the extent that we can do that, we achieve a
workflow that is as predictable as possible. Understanding the
variables that are out of our control (or not practical to
control) helps us to mentally compensate for certain differences, and
hopefully, keeps us from running back to the display and arbitrarily
twisting knobs in an ill-fated effort to find a perfect match that
will never exist...!
DigiTip: Once your display is calibrated, any changes made to its
controls (brightness, contrast...) voids the accuracy of the
calibration. If your display is used by others, it's a good idea to
let them know. And too, some displays have controls that are all to
easy to adjust by accident. Our Apple Cinema Displays have
touch-sensitive controls which are easy to 'touch and adjust' by
accident. We cover the controls with a small piece of
cardstock to avoid accidental adjustment.
So calibrate! You'll stop seeing red over greens that look yellow!
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